Six wings located at his shoulderblades, waist, and on either side of his head. Predominantly white-feathered, with black secondary feathers, like the Japanese crane.
A halo.
A golden aura that's always present behind Komaeda's head, that brightens when he experiences strong emotion, making him difficult to look at.
An extra pair of functional eyes beneath his original set.
A lion's tail.
The inability to create a shadow, or sleep.
A weakness to the dark and dark magic.
The ability to use holy magic.
Komaeda can induce awe in a human, terrorizing them into stillness; the ability to create and control plasma (as in lightning); the ability to create a barrier through which only he may cross; and the ability to channel holy energy into a human's body.
The need to feed by purging human souls.
OPTIONAL CHANGES
An ethereal glow from within that shines through the skin and eyes.
More eyes, either on the face or elsewhere.
Komaeda has 28 extra eyes, littered on his thighs and arms.
Physical growth.
He is now 7'11".
Odour of sanctity.
Komaeda smells like lemon-scented cleaning products and fresh laundry.
The ability to travel at greater speeds, though only when not observed.
A strong sense of justice, of the "swift and furious" type.
Two additional Holy spells.
A spell of purification, which allows them to purify things like muck-ridden water, or a spell that brings others' regrets to the surface and amplifies them. If these abilities are used on other monsters, they are effective for up to one hour, and can only be used once per day.
Stigmatic healing.
He can take the wounds of others, but the damage will be transferred wholly to him.
A sigil, which can be used to invoke the Nephilim.
Nephilim will be summoned to the sigil when it is used. This can be prepared in advance as an escape route, but since it must be invoked by another and there's no guarantee of a sigil staying in friendly hands, Nephilim would be wise to limit their creation of these. Nephilim can only be invoked once per day.
Nephilim Temp (02/04/23 — 03/04/23)
OPTIONAL CHANGES