Nagito Komaeda
ADDITIONAL INFO
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| CHANGE-LOGS |
- CHANGE 1 03/04/21
- Scales, hunger, need for water, singing voice
- CHANGE 2 04/04/21
- Aquatic form, tail, fins/webbing, gills
- CHANGE 3 05/04/21
- Sharpened senses, cold preference, pressure resistance
- CHANGE 4 06/04/21
- Bioluminescence, retractable venom claws, hoarding instinct
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| PHYSICAL APPEARANCE & CHANGES |
- GENERAL As a monster, Komaeda's appearance is largely based on the leafy sea dragon, seahorses, assorted deep sea fish, and frogs! (See "human appearance" section for what he looked like before.)
- SCARS (1) Perfectly straight horizontal scars across the middle of his thighs. (2) Y-shaped incision-like scar that starts below his collarbones and splits down his middle, ending at his belly button.
- CHANGE 1 His sickly complexion has been replaced with bright yellow scales that exhibit a white and electric blue striping pattern. His teeth have become needle-sharp.
- CHANGE 2 Komaeda has gained a thick, semi-prehensile tail, thick paddle-like arms, a dorsal fin, as well as gills along his neck and ribs. His feet have become frog-like in shape, making him unable to wear most shoes. Additionally, his 'hair' has grown back as anemone-like fronds, which seem to move on its own as if swaying in a gentle current, with his ahoge possessing a glowing lure similar to anglerfish.
- CHANGE 3 As his senses grow sharper, Komaeda's eyes have become larger in order to process more visual information. He no longer has the facial muscles to provide a range of expressions, with his face being permanently stuck in a smile. Internally, he has gained an anti-freeze like component to his blood that makes it smell/taste sweeter, if any Vampires are wondering.
- CHANGE 4 The electric blue scales that pattern him gain luminescence in low light and deep waters that he is completely unable to control. However, his black claws now produce venom and are retractable! So no more tearing up the furniture.
- FASHION Komaeda doesn't really care much about fashion. Often, he'll choose his wardrobe on a whim, and picks pieces that would normally be passed over by others. While he doesn't pay much attention to being stylish, he does prefer less flashy clothing—leaning more towards muted and natural colors, with simple yet peculiar designs. [As of gaining a tail, Komaeda usually wears long skirts or dresses of lightweight material or vinyl, for more flexibility.]
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| BEHAVIOR |
- HUNTING INSTINCT Due to his need to feed on human energy, Komaeda will enter a feeding frenzy whenever he hasn't consumed any essence in a long time. When in a feeding frenzy, Komaeda will attack any living person, be they monster or human, within range.
- HOARDING INSTINCT Like many other aquatic creatures, Komaeda is often fixated by the need to steal and hide away any pretty shinies he might like underwater. This tendency will often result in his friends' things going missing, and somehow ending up in his bathtub.
- SHOALING Considering the social natures of both fish and merpeople, Komaeda is prone to preferring the company of other aquatic monsters. Additionally, if he feels safe and comfortable with someone, he will express the desire to spend more time with them, including wanting to go swimming.
- SYNGNATHIDAE Komaeda displays some behaviors native to seahorses. Whenever he is unsure, or seeking reassurance, his tail will wrap around anything it can get ahold of like an "anchor". Additionally, he will produce a rhythmic clicking sound when pleased, or a low, growl-like rumble when upset.
- 'CAMOUFLAGE' The hue of his scales changes depending on his sense of safety. When feeling threatened or scared, Komaeda's scales will darken to an almost muddy yellow, as if he were trying to blend in with seaweed; whereas feelings of safety and contentment will keep his scales their usual bright, banana-yellow.
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| POWERS |
- WATER CONTROL The power to control existing water of varying volumes with enough concentration. Glasses of water or filled bath tubs are much easier to control than large bodies like lakes or the ocean. (He does not have the ability to conjure water... yet.)
- ROLL THE BONES (Tier 1 Fog Boon) Komaeda is randomly granted a buff based on a "dice roll" (4 objects must be thrown). He gains either enhanced strength, speed, agility, or more potent merperson venom upon spell activation.
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| WEAKNESSES |
- HUNGER He is consumed by the ceaseless desire to drain the life force out of humans via their body fluids. Komaeda can either feed frequently throughout the month without killing his targets (instead leaving them in extreme agony, lethargic and sick), or he can kill a few humans a month by draining their total life force. [Fog Tier 1: Komaeda gains the foresight of when he needs to feed.]
- THIRST Like any fish, Komaeda is prone to dehydration and drying out quickly. Consuming water either normally or siphoning from a human (bonus of getting energy, too), and regularly wetting his scales helps to prevent dehydration. However, things like drinking, showering or bathing, are not nearly as satisfying as full submersion in large bodies of water.
- HEAT Due to his tendency to become easily dehydrated, excess heat is especially dangerous. Any source of heat that could dry him out faster (i.e. fire) are generally avoided. During hot summer days, he will spend more time in bodies of water than not.
- SICKLY The long term effects of Komaeda's previous illness follow him, even though he's been cured of it in Ryslig. While he still remains stronger than the average human, he lacks physical strength and stamina on par with most other monsters. He also tends to be more sensitive to changes in the weather.
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| ABILITIES |
- SINGING VOICE A soothing singing voice that can charm humans, making them vulnerable to being lured.
- DRAINING KISS Komaeda is able to get the life energy he needs to survive from a human by kissing them, rather than drowning them.
- UNDERWATER SPEED The deeper the water is, the better his swimming ability.
- SHARP SENSES Not only is Komaeda's sight, smell and hearing better than a human's, he retains his senses underwater with perfect clarity. He can also sense changes in vibration and pressure while underwater through a lateral line organ system; however, this sensory organ causes jarring disorientation when he transitions from water to land.
- PRESSURE RESISTANCE Due to being a merperson, Komaeda can survive underwater pressure at depths no other human nor monster would be able to.
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| MISCELLANEOUS |
- MERMAID'S TEARS When Komaeda cries, his tears evolve from his eyes as liquid, but quickly harden into smooth shards of sea glass.
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Gilsyr AU — March 2021 Player Plot
Nagito Komaeda (Nathan Kolbeck)
OCCUPATION Male lead on Peninsula of Passions
PAST CONNECTIONS
Kazuichi Souda (Kaz Cola) — Childhood friend and personal mechanic
Other Yugi (Adam) — Childhood "friend", they actually hate each other
Ima Wiggles (Barbara Lagerfelt) — Childhood "friend", they are basically enemies
Steve Harrington (Steffan Soelberg) — Best friend, occasional coworker
Lucius the Eternal (Luc Oveson) — Best friend
Cersei Lannister (Celeste Ahlberg) — Coworker
Makoto Kikuchi — Occasional coworker
Lila — Tutoring
Runyu — Primary victim of Nathan's bullying
AU HISTORY
The only son of affluent parents, Nathan was forced from a young age to be a perfect little heir. With so much pressure placed upon his shoulders, his only method of venting was making other people feel worse than he did. It didn't help that, despite being a theater nerd, he hung out with the jerk-jocks.
The only person he has been able to be genuine with is Kaz, his childhood friend whom he now employs as his personal mechanic since becoming a star actor. No longer chained by his darker past, Nathan basks in the glory that fame affords him, allowing it to go straight to his head—for better or worse.
Multiversal Museum Exhibit
A memorial portrait stand sits just outside the entrance, and houses a photo marked with what looks like pink ink in the shape of a large 'X', that never dried properly.
The first room that greets you isn't a room per se, but what looks like a stage play without its actors. The scene you find puts you right beneath the gilded gates of Hope's Peak Academy itself. Though not a real building, and very obviously just a painted board to look like the structure, the expanse of it is still a lot larger that one would anticipate. Around the stage are benches and shrubbery, all of it looking near-perfect in recreation. Though nothing is very off-putting at first glance, unlike the other exhibits, there's a distinct lack of... personality, so far.
If you don't let the initial scene deter you, you can move towards the large double doors that mark the entrance.
>Continue?
What greets you within the academy isn't a school at all. Instead, what greets you is a dark scene that would sooner slot in with a horror movie. Above the metal bars across from where you entered is a sign that flickers in half-dead neon: FINAL DEAD ROOM.
Behind you, you hear another set of metal bars rattle and slam.
If you're familiar with the concept of an escape room, that's exactly what this is. If you turn to exit, you will find that the doorway you just entered through has been closed off. There are various things around the room: a metal locker, a desk with drawers, a combination safe, a bed, a computer, and various numbers painted in blood on all four walls, as well as the floor right in front of the door you entered through. It seems that, if you want to escape, you will have to play the game.
Should you choose not to play (there does seem to be a button on the wall beside the entrance reading 'EMERGENCY EXIT!'), or fail in escaping the room within thirty minutes, the door you entered through will open up.
>Go through the door? (Bad End)
This isn't the first scene you saw upon entering this exhibit and, at first glance, there is no relevant information about Komaeda present. There is only a (mostly) empty room, if it weren't for the various cardboard cutouts of a weird looking bear, and generic things you would expect to find in a warehouse (boxes, various supplies, etc).
At the far end of this room, right before a final doorway, you see a spotlight shining down onto the floor. Stepping into this area seems to trigger an ominous soundtrack, which turns out to be fitting as you notice in the center of that spotlight hangs a spear from a metal rope, its tip splattered with the same pink ink found on the portrait at the entrance to this exhibit. On the floor beneath the dangling spear, is more of the same pink ink and what looks like a chalk outline around a non-descript mannequin. Near the body are two details: a broken fire-extinguishing hand grenade, and a stuffed bear similar in style to the cardboard cutouts, with a hole in its belly and more pink ink on it.
A heavy scent of ash hangs in the air, and so does the scent of death. As you make your way to the exit, the sound of your echoing footsteps can be heard over that harrowing, operatic melody.
>Leave the warehouse.
━━━━━━━━━
>Play the game. (DR2: Chapter 4 spoilers)
If you decide to play the game, and solve all of the puzzles of the Final Dead Room, the bars on the exit doorway will lift—but before you can leave, the floor will open up and offer a gun on the table that rises from it. It's almost poetic, the silence of the room with only your thundering heartbeat as your companion, and the final game presented.
After all, isn't Russian Roulette the perfect gamble for the Ultimate Lucky Student?
(If you choose not to pull the trigger, you will fail the game, and receive the Bad End.)
>Pull the trigger?
Beside your ear, you hear a pop. When you pull the gun from your head, you'll notice that the gun is fake despite how real it looks, and from its barrel is a cartoonish flag that reads BANG!
In front of you, the door unlatches and slides open; and from it, you can see a blinding light and hear... crashing ocean waves?
>Proceed through the door. (True End)
━━━━━━━━━
After so many trials and tribulations, your hard work is rewarded.
The room you find yourself is, perhaps, the most personable room you've seen yet. Immaculately clean, the room is more orderly than one might expect.
>Inspect the bookshelves.
You find pictures of various people you (do or don't) recognize. There are books of all sorts of subjects, many of which have been read so much that their spines are creased permanently. The decor, as well, is tasteful yet sparse.
>Look around the sitting area.
Also kept neat and lacking much personality. What's most odd is that there's a fridge there—and if you were to open it, you might find an empty bottle of "Monokuma's Special Poison".
Before you leave the area, you notice that there is, however, a dog-collar sitting on the coffee table. If you inspect the name on it, it seems to have been scrubbed off.
>Look up.
If you turn your eyes upwards, however, you might find dozens of paper airplanes strewn up on fishline, hanging from the ceiling.
>Look through the window.
There's a beach, tropical and serene—but there's also a crashed plane just out of view, which would have been easily missed with the half-closed blinds.
>Leave the cottage?
━━━━━━━━━
Gift Shop
☆ "The Servant" costume.
☆ Gas masks.
☆ Poorly made, knock-off skull wallet chains.
☆ Juice sold in "Monokuma's Special Poison" bottles. The taste is hard to describe.
☆ Plastic HPA Class Ring with "77" as the graduating class.
☆ Model airplane kits.
Death Counter
no subject
☆ 04/02/21 — Death #1, blunt force trauma to the cranium
☆ 08/??/21 — Death #2, shock and blood loss via vivisection (handwaved)
☆ 02/15/22 — Death #3, total organ failure
✘ Memory lost: his childhood dog
God Boons
Fog, Tier 1
Prayer: Here.
Boon Request: Here.
Reward Description:
Nephilim Temp (February 2023)
OPTIONAL CHANGES
Pets
♡ ♡ ♡
A large, fat cat with dark gray fur and green eyes as well as white tipped paws. He wears a fancy frilled collar around his neck and a rather small bow on his tail. His expression is somewhat dopey, with his eyes half-lidded, his tongue sticking out and the shape of his mouth resembling a smile.
Grand Bois used to be Celestia Ludenberg's pet cat, but since her departure from Ryslig, he has been in the care of Komaeda and his roommates.
-- Hates dry cat food, will only eat human food (gyoza preferred)
♡ ♡ ♡ ♡ ♡
A rare breed of dog from the land of Cookies called a "pupcake", given to Komaeda by Sparkling Cookie. It takes on whatever flavor of food you feed it.
After Hajime Hinata pawned off one too many sakura snacks to it, it became cherry blossom-flavored, leading to the extremely creative name given to it by Komaeda and his friends.
-- Needs a daily coating of marzipan
Monster Temps
Nephilim Temp (02/04/23 — 03/04/23)
OPTIONAL CHANGES
Werewolf (03/24/23 — 04/30/23)
● Transformation
● Upper and lower canine teeth elongated into sharp fangs.
● Wolf-like pointed ears.
● Fur on the back, shoulders, and arms.
● Clawed hands and feet with pads on the bottom.
● A strong bite.
● Sharpened senses.
● Post-transformation fatigue, nocturnal preference.
● Silver and wolfsbane weakness.
● Hunger and hunting instinct.
OPTIONAL CHANGES
● Domesticated
● Samoyed travel form.
● Bright *green eyes.
● The rest of the teeth elongated into fangs.
● A (fluffy, curly) dog's tail.
● Longer arms for the ability to run fast on all fours.
● Fully canid features, still bipedal.
● Infectious bite.
● A werewolf may have canine features or markings while they're in their day form as long as there's a significant contrast between their day and night forms.
● Transformation when feeling strong enough, typically anger.
● Lunar influence. Some Werewolves are affected by the phases of the moon, gaining more power when the moon is full or near-full. These Werewolves will also find their impulses and wolf instincts harder to control during a full or near-full moon, however.
● A pack instinct.