luckless: Official game/manga unless specified otherwise (0)
Nagito Komaeda || 狛枝 凪斗 ([personal profile] luckless) wrote 2022-02-14 04:29 am (UTC)

Multiversal Museum Exhibit

The Hope's Peak Academy Wing of the museum houses several impressive exhibits. Off the mock-trial central hub lies a section, previously closed off with caution tape, labeled:


A Test of Luck


A memorial portrait stand sits just outside the entrance, and houses a photo marked with what looks like pink ink in the shape of a large 'X', that never dried properly.

The first room that greets you isn't a room per se, but what looks like a stage play without its actors. The scene you find puts you right beneath the gilded gates of Hope's Peak Academy itself. Though not a real building, and very obviously just a painted board to look like the structure, the expanse of it is still a lot larger that one would anticipate. Around the stage are benches and shrubbery, all of it looking near-perfect in recreation. Though nothing is very off-putting at first glance, unlike the other exhibits, there's a distinct lack of... personality, so far.

If you don't let the initial scene deter you, you can move towards the large double doors that mark the entrance.
>Continue?


What greets you within the academy isn't a school at all. Instead, what greets you is a dark scene that would sooner slot in with a horror movie. Above the metal bars across from where you entered is a sign that flickers in half-dead neon: FINAL DEAD ROOM.

Behind you, you hear another set of metal bars rattle and slam.

If you're familiar with the concept of an escape room, that's exactly what this is. If you turn to exit, you will find that the doorway you just entered through has been closed off. There are various things around the room: a metal locker, a desk with drawers, a combination safe, a bed, a computer, and various numbers painted in blood on all four walls, as well as the floor right in front of the door you entered through. It seems that, if you want to escape, you will have to play the game.

Should you choose not to play (there does seem to be a button on the wall beside the entrance reading 'EMERGENCY EXIT!'), or fail in escaping the room within thirty minutes, the door you entered through will open up.
>Go through the door? (Bad End)

This isn't the first scene you saw upon entering this exhibit and, at first glance, there is no relevant information about Komaeda present. There is only a (mostly) empty room, if it weren't for the various cardboard cutouts of a weird looking bear, and generic things you would expect to find in a warehouse (boxes, various supplies, etc).

At the far end of this room, right before a final doorway, you see a spotlight shining down onto the floor. Stepping into this area seems to trigger an ominous soundtrack, which turns out to be fitting as you notice in the center of that spotlight hangs a spear from a metal rope, its tip splattered with the same pink ink found on the portrait at the entrance to this exhibit. On the floor beneath the dangling spear, is more of the same pink ink and what looks like a chalk outline around a non-descript mannequin. Near the body are two details: a broken fire-extinguishing hand grenade, and a stuffed bear similar in style to the cardboard cutouts, with a hole in its belly and more pink ink on it.

A heavy scent of ash hangs in the air, and so does the scent of death. As you make your way to the exit, the sound of your echoing footsteps can be heard over that harrowing, operatic melody.
>Leave the warehouse.

━━━━━━━━━
>Play the game. (DR2: Chapter 4 spoilers)

If you decide to play the game, and solve all of the puzzles of the Final Dead Room, the bars on the exit doorway will lift—but before you can leave, the floor will open up and offer a gun on the table that rises from it. It's almost poetic, the silence of the room with only your thundering heartbeat as your companion, and the final game presented.

After all, isn't Russian Roulette the perfect gamble for the Ultimate Lucky Student?

(If you choose not to pull the trigger, you will fail the game, and receive the Bad End.)
>Pull the trigger?

Beside your ear, you hear a pop. When you pull the gun from your head, you'll notice that the gun is fake despite how real it looks, and from its barrel is a cartoonish flag that reads BANG!

In front of you, the door unlatches and slides open; and from it, you can see a blinding light and hear... crashing ocean waves?
>Proceed through the door. (True End)

━━━━━━━━━

After so many trials and tribulations, your hard work is rewarded.

The room you find yourself is, perhaps, the most personable room you've seen yet. Immaculately clean, the room is more orderly than one might expect.
>Inspect the bookshelves.

You find pictures of various people you (do or don't) recognize. There are books of all sorts of subjects, many of which have been read so much that their spines are creased permanently. The decor, as well, is tasteful yet sparse.
>Look around the sitting area.

Also kept neat and lacking much personality. What's most odd is that there's a fridge there—and if you were to open it, you might find an empty bottle of "Monokuma's Special Poison".

Before you leave the area, you notice that there is, however, a dog-collar sitting on the coffee table. If you inspect the name on it, it seems to have been scrubbed off.
>Look up.

If you turn your eyes upwards, however, you might find dozens of paper airplanes strewn up on fishline, hanging from the ceiling.
>Look through the window.

There's a beach, tropical and serene—but there's also a crashed plane just out of view, which would have been easily missed with the half-closed blinds.
>Leave the cottage?

━━━━━━━━━

Gift Shop
"The Servant" costume.
Gas masks.
☆ Poorly made, knock-off skull wallet chains.
☆ Juice sold in "Monokuma's Special Poison" bottles. The taste is hard to describe.
☆ Plastic HPA Class Ring with "77" as the graduating class.
☆ Model airplane kits.

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